Unity Mobile Platform

Unity isn't a platform per se, it's an integrated authoring tool for creating 3D video games. The Unity engine was already acclaimed for its role for making games for the web and Mac and PC, but it really helped game developers go to the next level when Unity iOS hit the scene.

With Unity, game developers can more rapidly create compelling and complex 3D worlds and do better device testing, without having to know all of the ins and outs of Xcode. Many successful iOS games have been built using Unity, including best-sellers like Skee-Ball and Zombieland USA.

Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity's development environment runs on Microsoft Windows and Mac OS X, and the games it produces can be run on Windows, Mac, Xbox 360, PlayStation 3, Wii, iPad, iPhone, as well as the Android platform. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows but not Linux.

Unity consists of both an editor for developing/designing content and a game engine for executing the final product. Unity is similar to Director, Blender game engine, Virtools, Torque Game Builder, and Gamestudio, which also use an integrated graphical environment as the primary method of development.

Some of the features of Unity are briefed below.

Integrated Editor
The Unity game engine is happily married to the Unity development environment. This tight integration allows the Unity Editor to do everything a published game can do.
  • Live Preview
  • Prefabs
  • Asset Management
  • Customization

Leverage the new Stage3D APIs in Adobe Flash Player to reach the widest possible audience with GPU-accelerated 3D content on the web.
  • True Multiplatform Authoring
  • Painless Coding
  • Precise Quality Control
  • Push notifications
  • Instant Previews

Asset Importing
Unity's Asset Pipeline is Unmatched.
All major tools and file formats are supported, any art application can be used with Unity.

All assets in a Unity Project are automatically and immediately imported upon save, whether they are 3D models, animations, textures, scripts, or sounds. Update your assets at any moment, even while playing your game inside the Editor.
  • Automatic & Instantaneous Importing
  • Incredible 3D Package Support
  • Just Hit Save
  • Scriptable Pipeline
  • TrueType Font Support
  • Height-map to Normal-map Conversion
  • High-Quality Mipmap Generation
  • Texture Handling
  • Audio Support

Shuriken Particle System
A hurricane, fireworks, explosions, clouds of smoke or fire; with Shuriken, you now have complete artistic control over complex special effects.

Shuriken is the curve and gradient-driven modular particle system tool in Unity. It allows you to easily adjust individual parameters of each particle system via the new Curve Editor. Playback a selected particle system, pause it at any point in time to adjust any parameters, and then play it again to instantly see your modifications. Making spectacular effects was never so much fun!

Live on the App Store
Over one thousand Unity games for iPhone, iPod Touch, and iPad are published and live on the App Store. Yours could be too, sooner than you think.
  • Plugins for Everyone
  • Shader Emulation
  • Unity Remote
  • Control Over Details
  • Platform Defines
  • Seamless Publishing Workflow
  • Occlusion Culling
  • Cutting-Edge

Unity Android
Android has proven itself to be the fastest growing mobile platform. Unity gives you the power to painlessly develop applications for any of the multi million Android devices out there.
  • Highly Optimized Graphics Pipeline for OpenGL ES 2.0
  • Android Remote - Use your phone as an input device to test your game.
  • Proven Development tool-chain

Scripting languages
Unity supports three scripting languages: JavaScript, C#, and a dialect of Python named Boo. All three are equally fast and can interoperate. All three can make use of .NET libraries which support databases, regular expressions, XML, networking and so on.
  • Performance
  • .NET based
  • Visual Properties
  • Event System
  • Flexible and Easy
  • Simple Co-Routines

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